	import com.rattkin.controller.extension.EventSequenceDispatcher;
	import com.rattkin.event.StatsEvent;
	
	private function loadData():void {			
		var eventSequenceDispatcher:EventSequenceDispatcher = new EventSequenceDispatcher(this.getDispatcher());			
		eventSequenceDispatcher.addEvent(new StatsEvent(StatsEvent.LOAD_ALLFLAGS));
		eventSequenceDispatcher.addEvent(new StatsEvent(StatsEvent.LOAD_ALLPLAYERS));
		eventSequenceDispatcher.addEvent(new StatsEvent(StatsEvent.LOAD_ALLGAMES));
		eventSequenceDispatcher.addEvent(new StatsEvent(StatsEvent.LOAD_KILLRATIODATAFORLASTGAME));
		eventSequenceDispatcher.addEvent(new StatsEvent(StatsEvent.LOAD_KILLRATIODATAFORALLGAMES));
		eventSequenceDispatcher.addEvent(new StatsEvent(StatsEvent.LOAD_STATSFORLASTGAME));
		eventSequenceDispatcher.addEvent(new StatsEvent(StatsEvent.LOAD_STATSFORALLGAMES));
		eventSequenceDispatcher.addEvent(new StatsEvent(StatsEvent.LOAD_CACHERECREATIONDATE));
		eventSequenceDispatcher.addEvent(new StatsEvent(StatsEvent.LOADED));
		eventSequenceDispatcher.beginDispatching();
	} 
